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Alessandro De Pascali
Alessandro De Pascali
3D/VFX Artist
Lecce, Apulia, Italy

Summary

https://www.alessandrodepascali.it/
CG Artist
3D Generalist , jr FX TD . Multidisciplinary Artist, Fx specialist in Pyro

Skills

3D ModelingVFX

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter

Reel

Experience

  • Digital Content Creator / TD / TA / Generalist at Studio X
    Milan , IT
    January 2023 - January 2023

    https://www.instagram.com/studioxitaly/reels/

    Milano Design Week

    17-23 April

    At

    DOMINGO GROUND | Communication Research Laboratory

    Via Sirtori 6, Porta Venezia Design District, 20129 - Milano

    Euroluce

    Salone del Mobile 18-23 April

    Pav 11, stand 142, (Reco)

    EXPO Milano, 20017, Rho

    Special Thanks to Filippo, Federico, Michele (CEO), who make possible to concretes opportunities and make possibile ideas, dreams!

    https://studio-x.it/

    NFTs Collection on IG :

    https://www.instagram.com/studioxitaly/reels/

    I was responsable for entire process creation, art directed by Filippo the co-founder

    Main subject of the collection, Vase, was originally photscanned, then remade from scratch into CAD/Rhino by Filippo and he give me the model and some environment props, developed for last 2 pieces of the collections.

    By his idea, we achieve a fantastic result in few days, most of the time I use Blender and Maya, for this projects, entirely render into Cycles

  • Digital Content Creator / TD / TA / Generalist at Art Coin
    Verona, IT
    April 2021 - August 2023

    3D NFT Collection Developed for ArtCoin:

    https://art-coin.eu/

    In collaboration with Annalù, who was the creator of these sculpts :

    https://www.annalu.it/

    3D Animation / NFTs & Metaverse

    Foundation :

    https://foundation.app/@annalu/sff/2

    https://foundation.app/@annalu/sff/1

    https://foundation.app/@annalu/fkg/1

    https://foundation.app/@annalu_closed/sff/1

    I took care of the entire creation process, from the idea on the development of the animation with the artist

    Entirely created from scratch starting from solid reference bases, including sketches, images, photoscans, fully capturing the artist's idea.

    Development process carried out using Maya, Zbrush, SUbstance, Blender, Arnold, Nuke, After Effects

    Some projects were handled with the help of other colleagues working in sculpt, rig and texturing, I thank everyone for their participation and having had the opportunity to materialize ideas